Kamis, 29 Maret 2012

[H125.Ebook] Download PDF Essentials of Pulping and Papermaking, by Christopher J. Biermann

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Essentials of Pulping and Papermaking is designed to serve as a new educational tool for pulp and paper science courses and as an extensive resource for industry professionals. In addition, it is a valuable as a much-needed guide to the vast pulp and paper literature, Rather than focus on the many types of equipment in use, the book emphasizes the principles of pulp and paper processes. Concepts are conveniently presented 'm the approximate order material follows as it flows through the pulp and paper until, with the book's first section covering fundamentals and later sections devoted to more advanced processes. Essentials of Pulping and Papermaking is an ideal text for professors who want their students to understand concepts rather than memorize facts. To facilitate such understanding, the book includes, a series of problems for student readers.

  • Sales Rank: #1802457 in Books
  • Published on: 1993-03
  • Ingredients: Example Ingredients
  • Original language: English
  • Number of items: 1
  • Dimensions: 10.50" h x 7.25" w x 1.00" l,
  • Binding: Hardcover
  • 472 pages

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2 of 2 people found the following review helpful.
This book is out of print. See Handbook of Pulp. and Paper
By A Customer
I am somewhat biased for my review of 10. This book is out of print and has been replaced by Handbook of Pulping and Papermaking. The first 20 chapters of the second edition are unaltered except for some clarifications where necessary. The second edition adds about 300 pages on wet-end chemistry, colloid chemistry, printing processes, optical properties of paper, wood and fiber anatomy, and issues of processing and process control

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Rabu, 21 Maret 2012

[M740.Ebook] Download Energy Conversion/Book and 2 Disks, by Kenneth C. Weston

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Energy Conversion/Book and 2 Disks

  • Sales Rank: #1803888 in Books
  • Published on: 1992-01
  • Original language: English
  • Number of items: 1
  • Binding: Hardcover
  • 650 pages

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Senin, 19 Maret 2012

[R629.Ebook] PDF Ebook Mad Scientist Club (4 Book Series), by Bertrand R. Brinley

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From Book 1: The boys are back in a 50th Anniversary Edition, with a new introduction by Sheridan Brinley.

A strange sea monster appears on the lake...a fortune is unearthed from an old cannon ...a valuable dinosaur egg is stolen. Watch out as the Mad Scientists turn Mammoth Falls upside down!

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Sabtu, 17 Maret 2012

[T425.Ebook] Download 3ds Max Modeling for Games: Insider's Guide to Game Character, Vehicle, and Environment Modeling: 1, by Andrew Gahan

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3ds Max Modeling for Games: Insider's Guide to Game Character, Vehicle, and Environment Modeling: 1, by Andrew Gahan

With 18 years under his belt in the game industry, a key contributor to the MotorStorm series, and the creator of the 3ds Max in Minutes video series (at FocalPress.com), Andrew Gahan delivers the expert techniques in 3ds Max Modeling for Games, 2nd edition. This updated edition is packed with new tutorials that will enhance your modeling skills and pump up your portfolio with high-quality work in no time. Along with Anthony O'Donnell and a team of experts, Gahan covers all of the fundamental game modeling techniques, including character and environment modeling, mapping, and texturing. Finally, a bonus section in 3ds Max Modeling for Games offers readers insights and tips on how to get their careers started in the game industry.


New, expanded tutorials take readers of all abilities through full character and environment modeling from beginning to end


Companion website (3d-for-games.com) offers a robust, supportive forum where readers can get commentary on new work, develop skills and portfolio art, as well as network with other game artists on a variety of projects. Also features project files for all tutorials in the book and enough support images and photos to keep the budding artist busy for months


Completely updated gallery allows the reader to build on various models

  • Sales Rank: #724688 in eBooks
  • Published on: 2013-01-17
  • Released on: 2013-01-17
  • Format: Kindle eBook

Review

"This book is a must-have resource for anyone wanting to learn how to make game art in 3ds Max. It has great support on the forums which is a testament to the author's enthusiasm for the subject. My students would be lost without it. If you want to understand how to really make 3d art for games then this is the book you need"--David Wilson, programme leader, BA (Hons) Computer Games Modelling and Animation, University of Derby, UK

"This is a great book covering most aspects of modeling for games including the basics of 3D, Ambient Occlusion, Normal Maps, Character, Vehicle, Scene Creation and much, much more. It covers everything you need to get you started for your career in games"--Andy Manns, lead artist, THQ

"An extremely comprehensive book covering all the basic theory and techniques with 3ds Max, currently used within the best game development studios in the industry"--Alex Perkins, art director, Sony Computer Entertainment Europe.

"For a beginner, getting to grip with 3ds Max is a daunting prospect, but this book picks on the relevant features and aims to get you producing usable 3D game art quickly and efficiently. It gives you a great understanding of what goes into make good 3D video-game art and will give you the vocabulary needed to talk with confidence about in-game models."--Don Whiteford, creative director THQ Digital UK Ltd.

"This book is one of the most comprehensive, straight-forward, and easy to follow guides for modeling precise and efficient 3D game assets and environments. �Andrew Gahan has heard everything every educator has said about what a textbook needs to do to meet the broad stroke of students' needs and abilities in learning how to master 3D modeling with 3ds Max. With simple understanding and imagination, this text can be used to transform modeling for games into modeling for animation or modeling for simulation."--Tim Harrington, national assistant dean, Game and Simulation Programming, DeVry University

"Author of this book covers what you need to complete each tutorial; it designed to get you up to speed as quickly as possible producing great artwork and is not designed to teach you how to use all aspects of 3ds Max."--Wonderpedia.wetpaint.com

Review

"This book is a must-have resource for anyone wanting to learn how to make game art in 3ds Max. It has great support on the forums which is a testament to the author's enthusiasm for the subject. My students would be lost without it. If you want to understand how to really make 3d art for games then this is the book you need"--David Wilson, programme leader, BA (Hons) Computer Games Modelling and Animation, University of Derby, UK

"This is a great book covering most aspects of modeling for games including the basics of 3D, Ambient Occlusion, Normal Maps, Character, Vehicle, Scene Creation and much, much more. It covers everything you need to get you started for your career in games"--Andy Manns, lead artist, THQ

"An extremely comprehensive book covering all the basic theory and techniques with 3ds Max, currently used within the best game development studios in the industry"--Alex Perkins, art director, Sony Computer Entertainment Europe.

"For a beginner, getting to grip with 3ds Max is a daunting prospect, but this book picks on the relevant features and aims to get you producing usable 3D game art quickly and efficiently. It gives you a great understanding of what goes into make good 3D video-game art and will give you the vocabulary needed to talk with confidence about in-game models."--Don Whiteford, creative director THQ Digital UK Ltd.

"This book is one of the most comprehensive, straight-forward, and easy to follow guides for modeling precise and efficient 3D game assets and environments. �Andrew Gahan has heard everything every educator has said about what a textbook needs to do to meet the broad stroke of students' needs and abilities in learning how to master 3D modeling with 3ds Max. With simple understanding and imagination, this text can be used to transform modeling for games into modeling for animation or modeling for simulation."--Tim Harrington, national assistant dean, Game and Simulation Programming, DeVry University

"Author of this book covers what you need to complete each tutorial; it designed to get you up to speed as quickly as possible producing great artwork and is not designed to teach you how to use all aspects of 3ds Max."--Wonderpedia.wetpaint.com

About the Author
Andrew Gahan is a leading industry expert in next generation consoles and digital gaming. His roles have included Senior Artist, Lead Artist, Art Manager, Art Director, Art Outsource Manager, and Producer. Andrew is an expert in all gaming tools for commercial game development, including: 3ds Max, Maya, Photoshop, XSI, Gen Head, Z Brush, Mud Box, and Poly-boost (as well as other 3ds max plug-ins). During this time Andrew has worked on 14 standalone published games as well as sequential spin-off products; as well as developing a number of military training systems for the Warrior - Armoured Fighting Vehicle, Harrier and Tornado aircraft. In the last decade Andrew has been involved in recruitment and development of artists, including theoretical and practical training. Andrew has been a freelance consultant helping companies to develop and improve tools and applications that are used by artists in the digital gaming industry. Andrew is currently a visiting speaker and advisor at Liverpool John Moore University for the MA digital games course; and is an external advisor at the University of Bolton, supporting the development of their forthcoming 3D related courses. Andrew has judged the Independent Games Festival for the past 2 years. He has been a visiting speaker at Liverpool John Moore University since 2005, and will also be a speaker at the University of Bolton for the forthcoming 3D Games Modeling course. Andrew Gahan has given numerous media interviews, of which a recent selection is given below: 15 December 2007. Interview with Gamasutra magazine Media consumption: MotorStorm's Andy Gahan. Television interview for 1-up.com with Pete Smith (Executive External Producer, SCEE (Sony)) in San Francisco, during GDC (Game Developer Conference) in the Sony Store for the launch of MotorStorm. Television interview for GamerTV with Pete Smith (Executive External Producer, SCEE (Sony)) in San Francisco, during GDC (Game Developer Conference)

Most helpful customer reviews

4 of 4 people found the following review helpful.
Better 2nd Edition
By Nicholas
I bought the first edition of this book and was initially going to give it two to three stars due to the terrible chapter on normal maps, written no less by a guest writer and not the author himself.

Upon seeing there was a new edition however, I ordered it and saw that it contains new material, including updates to the offending chapters and am happy to now give it 5 stars. It is a real improvement, and though the chapters have been changed since the first edition (for example, the said normal mapping is now in the later parts of the book), the content overall is top notch, and matches the selection of the subject matter making it the perfect source.

What makes this book/volume worth its weight in gold is the breath of materials it covers while still giving you the depth necessary. It assumes you already have a background in 3ds Max and is indeed a perfect complement to it after you learned the basics. Although it is intended for 3D for games as the title suggests, what you learn is applicable to all aspects of 3D, particularly topics that are the most common and fundamental in modeling that other books do not cover.

For example, one of the better books in Max is Poly-Modeling for 3DSMax, which has good content for nuances in modeling, but the forgettable lessons there are matched only by the author refusing to even discuss UV mapping when even a single chapter would have helped a lot. Ditto for other books which are either too shallow and generalized, or simply don't have enough meat. They just don't hold a candle compared to this book (now, the first volume in a set of two), which covers what you need to know while covering all necessary aspects not just for games but 3D modeling in general.

I can't wait to read the next volume.

5 of 6 people found the following review helpful.
Difficult to follow due to author skipping steps
By elorc
To clarify a few things right from the beginning: The author of this book is clearly a very strong 3D artist, but there are some serious problems with this book as it pertains to it being advertised as book to beginning this type of modeling.

If I had been a reasonably experienced modeler, specifically with 3ds Max, this book would likely be more effective. But the fact of the matter is that the author frequently skips important steps, apparently assuming that you will just know to do these things based on the random small pictures and vague narratives.

I would not recommend this book for a beginner or even a moderately experienced 3dsMax user/artist.

2 of 2 people found the following review helpful.
A detailed step-by-step tutorial by illustrated examples
By Eugene Tenenbaum Reluctant Reader
The ISBN 0240815823 (3ds Max Modeling for Games, 2nd Ed.: Insider's Guide to Game Character, Vehicle, and Environment Modeling: Volume I) is an extensive and very detailed tutorial. It shares many similarities with the industry standard "Inside AutoCAD", and it is almost equally useful, though without the very basic information, but still sufficient and quite understandable especially for those with a previous CADD experience. It might not be the best book for total novices.
3ds Max is 3D modeling, animation, and rendering software for games, film, and television development. This book is a step-by-step tutorial teaching only the game character, vehicle, and environment modeling aspects of 3ds Max. The explanations by example are very simple, synonymous and clear. Almost all tutorial pages contain from one to several illustrations - mostly program screen snapshots. The book's content is self-explanatory, and it could serve as a reference on the subject too.

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Kamis, 15 Maret 2012

[O617.Ebook] Ebook Download From Ramen to Riches: Building Wealth in Your 20s: Or Spending, Saving, Investing and Managing Your Money to Get Rich Slowly, but Surely

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From Ramen to Riches: Building Wealth in Your 20s: Or Spending, Saving, Investing and Managing Your Money to Get Rich Slowly, but Surely

"You mean to tell me you've been employed as a software engineer for five years and your net worth is $500?" These are not the words you want to hear from your mortgage banker when you're looking to borrow a large sum of money. Despite a well-paying job, the author had managed to spend everything he had earned in the five years after college. The meeting with the mortgage officer was his financial epiphany. He finally got serious about managing and investing his money. Now in his early 50s, the author is debt free and has built a retirement portfolio that will comfortably sustain him and his wife in the coming years. This book will help people avoid the financial mistakes the author made the first few years after college. In a breezy, humorous, and conversational style, it describes a common-sense approach to spending, saving, investing, and managing your money to build wealth over time. If you are looking to get a grip on managing your money, From Ramen to Riches is for you!
Silver medal winner in the 2011 Living Now Book Awards. Finalist in the 2011 Next Generation Indie Book Awards.

  • Sales Rank: #95912 in Books
  • Published on: 2010-10-06
  • Original language: English
  • Number of items: 1
  • Dimensions: 9.00" h x .47" w x 6.00" l, .63 pounds
  • Binding: Paperback
  • 208 pages

Review
"From Ramen to Riches: Building Wealth in Your 20s�is a guide to ceasing to struggle through the prime of one's life, and improving the management of one's finances... From Ramen to Riches is a must for anyone who is already sick of ramen at 21." -- The Midwest Book Review.

About the Author
The oldest of nine children, award-winning author Jim Wood is a natural coach and mentor. His mission is to share his passion for personal finance by increasing financial literacy, especially for those aged 18 to 30 who can most benefit from this knowledge. Wood has appeared on numerous local and national media programs, including PBS televisions's "The Nightly Business Report."�Jim retired from his corporate job at age 47 after 25 years in high tech. He held positions as a software engineer, information technology manager, and business strategy manager. He earned a B.A. in Psychology with Distinction from Boston University. He also holds an M.S. in Engineering Management from Stanford University. Jim lives in San Diego, California with his wife and son.

Most helpful customer reviews

26 of 29 people found the following review helpful.
Ramen no more!
By Robert Strauss
As someone who ate a lot of ramen in his 20s and 30s (while reading lots of money management and personal finance books and not applying what they suggested), I can say from personal experience that Jim Wood's book captures and effectively conveys what young people need to know about building wealth.

Wood combines solid, time-tested advice with an engaging style and personal anecdotes in an easy-to-read book. With the US economy stuck in the doldrums, the sooner anyone applies Wood's suggestions the better. Particularly useful are Wood's many ideas about how to find and use money that leaks out of pockets or is already lost in the couch. Few of them imply any significant lifestyle changes but all add up to big bucks over time. It's the kind of trade-off that everyone can afford. Wood's formula really boils down to "add a little discipline and watch your piggy bank fatten up." "From Ramen to Riches" would have been a lot more useful to me when I was in business school than most of the over-written, over-priced text books we were required to read.

31 of 36 people found the following review helpful.
Everyone needs to read this book
By P. OSullivan
I was skeptical that I would learn much from this book. I have a degree in economics and an MBA. I have invested conservatively over my lifetime and expected no surprises. Boy was I surprised.

There are three reasons to buy this book.
1. It is very readable. Because it is plain-written, non-financial readers will find this a very easy read. No big words or formulas, just straight talk.
2. The breadth of the topic. Woods gives you "The Big Picture" and then does a marvelous job of drilling down to how to buy a car, a house, invest, and manage your finances including credit cards.
3. Clarity of explanations. He provides powerful models that help you understand the concepts and the power of your decisions.

Finally, this book is not just for those of us who have money to invest - it is really for everyone including folks on a very small income trying to stretch every penny.

15 of 16 people found the following review helpful.
A tasty dish of well-seasoned advice...
By katherine willey
Saving $10 -- good. Spending $9.95 to buy this book -- better! As a senior banking officer, I have a pretty good concept of most things financial. However, when talking to young people about personal finance, including the two growing up in my house, I find myself either... A. At a loss for words, or, B. Putting out way too many words, and quickly losing my audience. Wood's book is genius. Complex concepts are made remarkably simple; the valuable lessons are cloaked in enough humor that they don't go down like lessons at all. Our family's gift closet is stocked with this book. Every high school and college graduate we care about will receive Wood's book. From Ramen to Riches is going to put a lot of people on the path to bright financial futures.

See all 44 customer reviews...

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From Ramen to Riches: Building Wealth in Your 20s: Or Spending, Saving, Investing and Managing Your Money to Get Rich Slowly, but Surely PDF

Selasa, 06 Maret 2012

[Y602.Ebook] Download In the Wilderness: The Doctrine of Defilement in the Book of Numbers (Journal for the Study of the Old Testament), by Mary Douglas

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In the Wilderness: The Doctrine of Defilement in the Book of Numbers (Journal for the Study of the Old Testament), by Mary Douglas

Following on from the paperback edition of Leviticus as Literature, this is the revised paperback edition of Mary Douglas's classical account of the Book of Numbers. Up to now Bible scholars have tended to dismiss Numbers as a chaotic mix of narrative and laws. Mary Douglas argues that, like Leviticus, Numbers is actually a highly complex book arranged in a regular ring structure which plots the narratives and laws into 12 parts. She argues that it is only through an understanding of the ring formation of these parts that one can fully appreciate the meanings behind this complex work.

  • Sales Rank: #174271 in Books
  • Published on: 2001-07-19
  • Original language: English
  • Number of items: 1
  • Dimensions: 8.20" h x .70" w x 5.20" l, .77 pounds
  • Binding: Paperback
  • 288 pages

Review
`Review from previous edition There are many illuminating remarks and informative discussions scattered through its pages.' J. W. Rogerson, Times Literary Supplement, 1994

About the Author
Mary Douglas is also the author of Leviticus as Literature (1999).

Most helpful customer reviews

25 of 26 people found the following review helpful.
Stunning Insight and Smooth, Lucid Prose
By Anne Rice
Mary Douglas is very simply brilliant. That she's chosen to shine her unique light on the Book of Numbers is great good fortune for anyone who dives into this book. I wish I'd discovered her earlier on in my biblical research, but no matter. Perhaps I had to be ready for the insights she reveals into the reasoning that might lie beyond the rules pertaining to corpse impurity and the associations that might connect the ashes of the red heifer (used in ritual cleansing) to another obscure rite involving a woman accused of adultery. She mines the Bible for incalculable riches where others might shake their heads in confusion. Metaphor is alive to her. She feels the heartbeat behind the words. Her conclusions are undeniably brilliant, and she is compulsively readable and enjoyable at the same time. That this book is currently "not available" is dreadfully unfortunate. I was able to get a hardcover fairly easily however, and I urge others to track down the text even if it takes time. Meanwhile I'm on to more of Mary Douglas, of course.

5 of 5 people found the following review helpful.
Must Read!
By Barry C. Gaynor
Mary Douglas' In The Wilderness: The Doctrine of Defilement in the Book of Numbers is truly magnificent.

This book came highly recommend; for, Professor Alan Segal of Columbia University recommended this fine work.

Douglas's book provides marvelous insight into how the Babylonian exile influenced the shaping of the book of Numbers, and Douglas' book provides marvelous insight into the message this highly skilled work (the book of Numbers) provides.

Well done!

Barry C. Gaynor, M.Div., M.S.W.

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Minggu, 04 Maret 2012

[E488.Ebook] PDF Download La France contemporaine (World Languages), by William Edmiston, Annie Dumenil

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La France contemporaine (World Languages), by William Edmiston, Annie Dumenil

Immerse yourself in the France of today with LA FRANCE CONTEMPORAINE. The text will improve your understanding of the Francophone world and your communication in French, using up-to-date information on the political, social, technological, economic, and rich cultural forces that affect this fascinating country and its people. End-of-chapter comprehension and discussion activities, sample quizzes, and an integrated companion website help you master the material and fully appreciate everything that makes France French.

  • Sales Rank: #487551 in Books
  • Published on: 2015-01-01
  • Original language: English
  • Number of items: 1
  • Dimensions: 9.00" h x .60" w x 6.30" l, .0 pounds
  • Binding: Paperback
  • 336 pages

About the Author
Dr. Edmiston, now retired, is a specialist in eighteenth-century French literature. He has published books on Diderot, the French novel, and Sade. For 32 years, he taught an advanced undergraduate/graduate course on contemporary France.

Dr. Dumenil is a retired professor of French linguistics (phonetics and phonology). She has published articles on French phonology, authored a French phonetics textbook, and coauthored two other textbooks.

Most helpful customer reviews

0 of 0 people found the following review helpful.
Five Stars
By Reader
Good book at better price than college bookstore

1 of 2 people found the following review helpful.
I liked it. It is all in french
By Sierra
We used this for French class. I liked it. It is all in french, though. All culture

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